Game: Resident Evil 2 Remake
Available Platforms: PS4, XBox One, Steam
Price: $59.99 (USD)
Reviewed on: PC
Genre: Survival Horror
Release date: Jan 25, 2019
Hello and welcome to Jay’s Game Reviews! Today I am reviewing Capcom‘s Survival horror game remake of Resident Evil 2.
Resident Evil 2 pits players against a seemingly never ending horde of flesh eating ghouls. The game takes place (like others in the franchise), in Raccoon City; primarily within the confines of the police station. Players of the original game will have their nostalgia itch scratched while still getting to experience something brand new and fresh. Players who have never played the original game will still be able to enjoy this game without feeling like they are missing part of the story.
Beautifully remastered. The game has been remade using modern gaming technology. Everything is rendered amazingly and looks phenomenal! Every hair, pool of blood and drop of sweat has never looked better. The shadows and glare of lights adds a very gloomy and dark feel helping set the creepy mood for the world around the player.
Voice acting. The voice acting in the game is well done and believable. This helps the player care about the characters that they are controlling as well as the NPC’s throughout the game.
Costumes. Yes, for a few extra dollars players can add a few extra costumes. While normally I would count DLC as a Con, in this case it helps add to the experience. If players choose to play in the Noir costume, the game will be played in black and white. This, in my opinion gives the game more of a creepy feel.
Scary. Speaking of that creepy feel, this game is both scary and surprising. There is just enough different from the original to make everything feel new and each corner feel like a potential game over.
This remake of the classic survival horror game Resident Evil 2 uses today’s gaming technology to give a fresh new look to an already amazing game.
Does this weeks game sound fun to you? You can pick up Resident Evil 2 for yourself on Steam or at the website and fight to survive yourself!
Game: Niche – a genetics survival game
Available Platforms: Windows, Mac and Linux
Price: $17.99 (USD)
Reviewed on: PC
Genre: Strategy Survival
Developer: Stray Fawn Studio
Release date: Sept 15, 2016
Niche is a turn based strategy survival game that allows players to breed and evolve creatures. This game explores the way that genetics work, and let players use strategy to build a strong pack of creatures capable of surviving the harsh world around them.
The possibilities. The huge combination of possible creatures that the player can breed is impressive. The player can add two potential mutations to each parent giving the offspring cool bonus features.
Adorablity. The creatures that the player can breed are absolutely adorable, even the inbreed and not all there creatures.
Challenging. This game uses a rouge like style that makes the challenge of the game massive! Between balancing food throughout the pack and the fast aging and inevitable death of the creatures, the chances of survival are not great.
Hexagonal. While historically video games have leaned toward a square/cube style world, more modern games are beginning to adapt a hexagonal map. This type of map is not by any means new, only becoming more of the norm. This is good, as it gives the player more control over where they can direct their character. In strategy games such as Niche, more control is always better.
Replay-ability. Every time that the player enters the world, they are fighting for survival. The choices that they make in breeding, exploration and foraging can mean the difference between life and death. Each time the player looses all of the creatures and the game ends, the player learns a new thing to not do. This learn-as-you-go, cause-and-effect approach tests the player’s ability to adapt and overcome, begging them to jump in and try again.
Graphics. While I’m normally not one for graphics in a game, this games graphics really are lacking. The game was released in 2016 but looks more like something from 2006.
Niche is a charming little survival game that mixes genetic and mutations with a fun survival game. The game allows players to plan the future of the pack by genetics manipulation, and targeted breeding.
Does this weeks game sound fun to you? You can pick up Niche-a genetics survival game for yourself over on their website or on Steam and join all the fun!
Game: Vintage Story
Available Platforms: Windows, Mac and Linux
Price: $12.50 (USD)
Reviewed on: PC
Genre: Survival Voxel Sandbox
Players: 1 or multiple on a server
Developer: Anego Studios
Release date: Feb 1, 2016
Hello and welcome to Jay’s Game Reviews! Today I am reviewing Anego Studio’s Early Access voxel survival sandbox game Vintage Story.
Vintage Story is a 3D voxel style survival sandbox game. Players will collect, craft and survive in a harsh but gorgeous world. The player will need to learn the unique crafting system by trial and error, using the wiki online, or watching other players through tutorial or let’s play videos.
Detailed graphics. The level of detail in Vintage Story is mind blowing! The game is simply beautiful from the leaves and grass to the sky and blocks, everything is masterfully designed to be as aesthetically pleasing as possible.
Charming avatars. The avatars is vintage story have an odd, yet charming look to them. They would be creepy if not so adorable, and yes, their elbows bend too!
Better with a friend. Vintage Story is a blast playing solo, but where it really takes off is playing with friends. Like other games of this genre, watching the development of the community over time is an amazing feeling. Players can develop a real sense of accomplishment too!
Helpful and friendly staff. I have contacted the team for support twice (not because the game was broken but because I needed help finding information) and both times the team responded within a few hours!
Small but diverse. Speaking of the development team, they are only 7 people from 6 different countries (Austria, Germany, Ireland, Latvia, Sweden & the US) and I just personally found this to be cool!
Crafting system. The crafting in this game can be difficult to grasp at first. If not for the wiki and other player’s help I would have never learned to craft anything. That being said, the crafting system is very unique and helps to separate this sandbox game from the dozen or so others.
Vintage Story is an amazing survival game set in a beautiful world. It has a fun and interesting crafting system that will keep players entertained for a long time. I enjoyed my time in the world of Vintage Story and look forward to entering it again soon!
Does this weeks game sound fun to you? You can pick up Vintage Story for yourself over on their website and join all the fun!
Game: Bright Memory – Episode 1
Available Platforms: PC
Price: $6.99 (USD)
Reviewed on: PC
Genre: Action, First Person, Shooter, Melee
Developer: FYQD Personal Studio
Release date: Nov 15, 2018
Hello and welcome to Jay’s Game Reviews! Today I am reviewing FYQD Personal Studio’s Early Access Action game Bright Memory – Episode 1.
Bright Memory is a First Person Action Shooter that mixes gun play elements with magic and sword art. The game is full of monsters that each have a weakness and it is up to the player to find and exploit that weakness.
Beautifully rendered. This game, created with the Unreal Engine, is pure art. The level of detail combined with gorgeously designed characters and worlds are something to marvel!
Plethora of enemies. This game is loaded with unique creatures and monsters all of which have a weakness to exploit. Some have shields, some fly, while still others are just freaking huge and can take a beating!
Long list of skills. As the player you will have a ton of skills and abilities at your disposal. From an EMP type blast that blasts the enemies back to a simple bullet to the skull. You can do a simple slash with your blade or perform an electrified ground pound that will send enemies flying across the screen!
Combos. Players can use the large variety of abilities to juggle monsters in the air building up massive kill combos.
A fun and interesting story. If you take the time to read it (or listen if you understand Chinese) you will experience a fun story about a war between the ancients and modern science.
Controls. Playing this game as I did with a mouse and keyboard is a massive undertaking. There are so many button combinations that it makes playing the game with anything resembling skill near impossible.
Bright Memory – Episode 1 is a terrific shooter game with a nice element of beat em up style fighting mixed in. The game is a steal at only around $7 USD and a fun, addicting masterpiece that keeps on giving. The graphics alone really make this game stand out and I highly recommend it.
Does this weeks game sound fun to you? You can pick up Bright Memory – Episode 1 yourself over on the Steam Store and kill all the things!
Hello and welcome to Jay’s Game Reviews! Today I will be talking about the game “Artificer Science of Magic” by the small (wife and husband) Polish indy team Psilocybe Games.
Artificer is a single player game that mixes several genres to create a unique and fun experience. The developers have done a great job of combining adventure, exploration, crafting, survival game and a neat story to create a very charming and fun game. The team who also made a game about their dog Balthazar, commissioned the talents of Michael Noble Music, who scored the game with hauntingly beautiful music. So, what did the game do good and bad? Lets take a look.
Crafting System. I had the pleasure of watching this game from a very early testing stage to its current form. The crafting system has come a very long way from a basic system that was very unclear of what players should do to a fully functional and unique system that is on par with games such as Minecraft and Don’t Starve.
Mini games for new recipes. There are some fun little mini games that players can do in order to unlock new crafting recipes, (see below clip) and there are several different mini games as well.
Nice assortment of monsters. There are quite a few creatures that the player will face and each has a specific weakness and strength. The player will be challenged to find and exploit these weaknesses. Once the player has defeated a new monster they can then Dissect it to learn some new recipes!
Exploring an interesting world. Players find themselves on a strange world after crashing their space craft. Searching the immediate area will net the player a few supplies to get started, but they will need to venture out and forge for the items needed for survival.
An interesting story. The game creates its own neat lore that the player will discover while they collect items for survival as well as parts for repairing their ship.
A fun and dark art style. The art of this game; all done by “Sawa” (the wife half of this development team), has a unique charm to it. The fun yet dark style sets a great mood for the gaming experience.
An active community. The Developers have set up a Discord for players, supporters and fans to come together and discuss this game, game development, and anything else that happens to come up. The developers themselves are there and always active in the conversation with the community.
A hauntingly beautiful score. As mentioned in the introduction of this review, the score for this game is absolutely marvelous! You can have a great game and then a crappy soundtrack ruins it (I’m looking at you Ghostbusters on NES!), or a crappy game that wastes a great sound track (Fallout 76 anyone?) but when you have a great game and a great sound track? Pure magic happens, and that is what we have with Michael Noble’s amazing work in Artificer!
Slow development. Having such a small team means that development can run a little slow at times.
Lack of instruction. At times in the game the player can be left wondering what to do next. The game has gotten much better with this and it is almost no longer an issue, but there are still small moments that players may be confused. Though in those moments if the player explores a little they can easily figure it out.
My opinion on this game is that it is quickly becoming one of my favorites. It is my go to when I don’t know what else to play, and its great to have that! While I do my best to remain unbiased, I found myself really searching for things to place in that Cons column! I loved the charming game Balthazar’s Dream that the team started with, and I love this one too! I encourage you to check the game out yourself and you can do so on the Steam Store.
I rate this game 97 out of 100
You can check out some of my game play from the pre-early access of the game below.
Hello and welcome to Jay’s Game Reviews! Today I will be reviewing Klei Entertainment’s newest base building DLC “Hamlet” for their hit game “Don’t Starve”.
Klei is a game studio known for their Tim Burton styled art and quirky characters. I have been playing the Don’t Starve series since it’s debut and have yet to be disappointed. That being said; there are a few things that should be discussed with this latest addition to the Don’t Starve collection, some good and some bad. It should be noted before we begin, however, that this DLC is still in Early Access and could very well change drastically before it’s official release.
This expansion to the Don’t Starve family allows players to interact with pig villagers. Players can perform tasks for the residents and receive coins called “Oinks”. Oinks can then be traded for various goods and even used to buy a house within the Hamlet.
As with the other expansions, Hamlet introduces new playable characters! Warbucks, modeled like a big game hunter or an explorer. Wilba, the Princess of the Pig people who lost her crown.
There are new Seasons, monsters, biomes and items that can be experienced, found and crafted.
There is a new Treasure Hunting mechanic complete with traps, players can hunt for artifacts, search trap and monster filled rooms for treasure and find useful items in statues.
You can check out my “First thoughts” video below.
The only real con of this expansion is that it does not use any of the additions from the Don’t Starve Together multiplayer expansion and this is a solo venture. After many players got into the playingwithafriend aspect of DST, it was taken away.
So what do I thing of the Hamlet DLC? Well, I picked it up as soon as the early access came out and have really enjoyed it. It is, like the rest of the series, darkly charming and full of interesting adventure to be had. The only thing that could make it better would be the inclusion of the multiplayer introduced in “together”. Check out all of the Don’t Starve content over on Klei’s Don’t Starve site: https://www.klei.com/games/dont-starve
I Score this one 91 out of 100.
I also did a live stream of it and the three replay videos for that can be found below.
Hello and welcome to Jay’s game reviews! Today I will be reviewing Bethesda’s newest installment to the Fallout franchise, Fallout 76. It’s about to get messy, so buckle up!
I started playing Fallout 76 during the Beta testing for the game and while I didn’t necessarily jump on the hype train for the game, I did have high hopes that this would be another great addition to the history rich Fallout franchise. I have been playing Fallout games since the original game released way back in 1997, so to say that I enjoy the series is a pretty safe assumption. That being said, I found some good and some bad things in this game, but I’ll do my best to keep my opinion unbiased. Lets start with the Pros.
The map is absolutely huge! That means you have tons of places that you can explore, and each location is filled with loot.
That huge map is really pretty. Especially when you are out in the woods and the sun cuts through the bright orange and red fall foliage.
There are quite a few new and unique creatures. By now I’m sure everyone is aware of the presence of the Mothman but what you may not know is that there are several versions of him! There is the cute Mothman who can be summoned by lighting a beacon with firefly guys and then there is the menacing Mothman who stalks
players through Appalachia. Then there is the Grafton Monster (kind of a rock or clay monster), the Wendigo (A cannibalistic creature who resembles Smeagol from “The Lord of the Rings”) and many others.
You can play with friends or play solo and have just as much fun. While there are certain perks that give great returns when teamed up, there are just as many for a solo run, and if you are specked for group play, you can just be on a team with someone without ever interacting with them.
Most in game locations have at least a small environmental story. I recently uploaded a video (see below) of one such find where you can see the tragedy of one family who did not survive the harsh environment of the Wasteland. These environmental stories are found EVERYWHERE!
This game is filled with bugs. Entering Power Armor can cause the game to freeze forcing players to force exit the game and reload it. Monsters get frozen in place, or their AI gets confused and is unable to path to the player. Random Lag spikes. Weird graphic errors that cause monsters and players to be stretches and bent into odd monstrosities. Some players have reported not being able to respawn when over encumbered (more on that later), player bases unable to be placed and the list goes on.
Lack of NPCs. This is a complaint that I have seen from people since the beta and I am in complete agreement! There are robots, terminals and Halo tapes that players get quests from. There is a story that you can follow. There is a story is the side quests that you can do. The lack of NPCs does not mean a lack of story, it is rather, a lack of motivation to follow the story. Allow me to explain. In every other Fallout game (except Fallout Shelter) when the player interacts with an NPC they are given choices. These choices, or branches in the dialog tree, can determine the outcome of encounters and effect whether certain factions like the player or not. This in turn allows the player to build alliances (or rivalries) with certain groups. The way that the story works with 76 is that you are given a task “Go here”, “Get this”, etc… you do that task and then you are given another. It is boring and monotonous.
PvP is a complete joke! I’m not delving too far into this, but here’s the basics. If you want to do PvP you walk up to who you want to fight and attack. Very little damage is done. If the player wishes to “duel” you, they attack back, and that attack does full damage. This begins the PvP encounter! The issue is that the attacked player can take as long as they want to buff and prepare and then potentially one hit the attacker. There are other ways to do PvP such as taking over work shops and hunting “Wanted” players, but honestly, they are all just as lame and not worth talking about.
Over encumberment. I can’t stress enough how irritating this is! Everything has a weight in this game, which isn’t terrible, however, when you have to much weight you can not fast travel and you cannot run. In past Fallout games it was the same, but you could take a perk (Long Haul) that would allow you to still fast travel. Not so in Fallout 76! So, you leave a bunch of stuff behind, fast travel to your base, unload, fast travel back grab stuff, back to base and so on, right? Nope, because your base also has a (very small) limit on storage space! This is being addressed in a patch on December 4th, but really there is no reason for it! When ten hairpins weigh a full POUND, there is a serious flaw in the entire weight system of the game. Players find themselves dropping valuable gear in order to be able to walk properly. I actually became over encumbered after picking up a single bobby pin, very unrealistic and frustrating beyond explanation.
The leveling system. Oh, the leveling system of Fallout 76! At first, I thought “Cool, I can re-speck my character anytime I want!” Well, kind of. You get these random Perk Cards, and each level you can assign one point to a S.P.E.C.I.A.L. attribute (up to 15) and pick a Perk Card for that attribute. You can at any time swap a Perk Card out for a different card that you have unlocked. As of right now you are unable to move S.P.E.C.I.A.L. points, though that is supposed to change in ANOTHER update on December 11th when you will then be able to (at level 50 or higher) move one point per level OR unlock a perk card. A little silly that I can gender swap at any point in the game, but NOT change my skills at any point. Now back to the Perk Cards. You will find yourself putting a card into a skill that you don’t really want to because there aren’t any good alternatives unlocked yet. Sure, you can move the cards later, but if this caused you to add a point to one of your S.P.E.C.I.A.L. skills that you didn’t want it in, you’ll need o wait until December 11th and level 50 to fix it.
Bethesda’s complete lack of communication and customer care. This one, while I
have not experienced personally, is HUGE! From not addressing concerns over game breaking bugs to screwing over players who purchased the $199 collector’s edition Bethesda has repeatedly dropped the ball with their customer base. This terrible business practice is mind boggling! Bethesda is a really big company, they should definitely know better than this, and yet… Here we are! The false advertisement of the collector’s edition was a mega slap in the face to fans. Bethesda offered players a really nice canvas bag in the $199 package and after several delays players finally received their cheap, nylon trash bag! Bethesda’s response? Well, none at first, they basically said “Oh well!” Then they offered players 500 Atoms (the in-game currency for micro transactions) “WOW, 500!” You say? Well, that is about $5. For a $199 purchase. Like I said, a slap in the face!
So, what do I think of Bethesda’s Fallout 76? Well, I’m still playing it. I have well over 100 hours played and I still find it enjoyable. Like I said, I didn’t personally experience some of the bigger negative aspects of the game, so for me it isn’t as tainted. My biggest issues are with the weight limit and the leveling system, but who knows. Maybe Bethesda can turn things around. Maybe Fallout 76 can be the epic multiplayer RPG we had hoped for. Maybe the moon is made out of cheese. Who knows. Check out Fallout 76 yourself over on Bethesda’s site.